DC/Fate: Age of Heroes

Chapter 43: Servant Profiles

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Alright, there you go. I'll update it after other servants are revealed.

Grand Assassin – Cain, the First MurdererTrue Name: Cain

Class: Assassin (Grand)

Alignment: Chaotic Neutral

Origin: Abrahamic Mythology

Parameters

Strength: B+

Endurance: A

Agility: A+

Mana: A

Luck: E

Noble Phantasm: EX

Class Skills

Presence Concealment (EX)

The primordial act of assassination grants him concealment beyond human comprehension. Cain's presence is not merely hidden from the senses—it is erased from the concept of "being perceived." Even beings with omniscience will feel as though they are looking into a blank space.

Grand Authority (Assassin)

As the one chosen by the Counter Force to stand as the ultimate Assassin, Cain's parameters, skill activation speed, and anti-Servant efficiency are on a different plane than standard Heroic Spirits. Capable of confronting threats on the scale of Grand-class Servants.

Personal Skills

Mark of the First Sin (EX)

The "Mark of Cain," placed upon him by God, grants conceptual immortality and rejection of harm. Mortal wounds will not kill him unless inflicted by a weapon that denies his legend. However, the same mark eternally isolates him—any human who beholds his true nature feels instinctive revulsion and dread.

Primordial Homicide (A)

Cain's killing of Abel was the first act of murder in human history, crystallizing the concept of "taking a life." This allows him to bypass all forms of conventional defense against death—including conceptual ones—when delivering a killing blow to a living being.

Curse of the Wanderer (B)

The divine curse condemns Cain to roam endlessly. In exchange, he can traverse any terrain or bounded field without obstruction, ignoring all travel restrictions, wards, and seals. No cage, city, or labyrinth can hold him.

Independent Manifestation (B) – Cain's existence as a cursed wanderer allows him to persist even without a Master, drawing mana from the "curse of bloodshed" embedded in humanity itself.

Wanderer's Knowledge (A) – Having walked the earth since the dawn of humanity, Cain possesses vast, firsthand knowledge of human history, survival, and killing arts from every era.

Noble Phantasms

1. [Blood of the First Murder – My Brother's Keeper]

Rank: A

Type: Anti-Unit (Conceptual)

Range: Melee

Max Targets: 1

The crystallization of Cain's killing of Abel. When invoked, his weapon (be it a dagger, rock, or his own bare hands) becomes the "first murder" itself—an archetypal concept that penetrates any armor, magic, or immortality.

Even gods and divine spirits will suffer mortal harm, for the strike imposes the inevitability of death that entered the world with his hand.

[ East of Eden – The Wanderer's End]

Type: Reality Marble

Rank: A+

Description:

Cain summons the barren land east of Eden — a twilight wasteland stretching endlessly under a blood-red sky. It symbolizes his punishment to wander for eternity .

Here, divine presence is absent, and mercy cannot reach. All movement of the target is slowed to a crawl, while Cain moves freely, executing his foe with the inevitability of fate.

[Voice from the Soil – Curse That Walks]

Type: Anti-Army / Anti-Populace

Rank: A+

Description:

Cain kneels, placing his palm on the ground. The soil turns black, and the whispers of every murdered soul in history rise like a storm. The curse spreads like wildfire, seizing the hearts of all within range and crushing them under the weight of guilt, despair, and inevitability. The strong-willed may resist, but their movements are slowed, and their bodies weaken until Cain's blade inevitably finds them.

[Mark of the First Sin – Blood Unforgotten]

Type: Anti-Unit / Conceptual Execution

Rank: EX

Description:

Cain invokes the curse placed upon him, projecting it onto his target. The victim's name and sin are "written" into the soil beneath their feet, after which they are struck down in a single, unavoidable blow — a reenactment of Abel's murder that cannot be blocked by any defense except denying the act of "murder" itself.

Background / Lore

Cain is the firstborn of Adam and Eve, the first man to be born rather than made, and the first to shed human blood. In a fit of jealousy and despair, he struck down his brother Abel — a crime that shattered the innocence of humanity forever.

For this act, God marked Cain, branding him with a curse that would make him wander the earth for eternity, never able to die, never able to rest. The Mark protects him from death, yet isolates him from all mankind. Through countless ages, he has become both a killer and a witness — an eternal shadow lingering behind every murder in history.

In the Nasuverse, the Mark of Cain is not simply a curse — it is a conceptual defense that makes him immune to all forms of retribution from mortals, gods, or even conceptual weapons that would "punish" him. He is the prototype of the "Assassin" class, embodying the origin of murder itself.

Summoned as a Grand Assassin, Cain is a reluctant participant. His presence is not because he seeks the Grail, but because the Grail War itself becomes a sin too great to ignore — and he comes to judge.

Personality

Cain is quiet, somber, and almost painfully calm. He rarely raises his voice, speaking in a measured tone that feels more like confession than conversation. He neither denies nor excuses his crime — instead, he carries it as an eternal weight.

While he will kill without hesitation, he never does so out of cruelty; rather, it is with the inevitability of a falling stone. Those who meet his eyes in their last moments often feel not fear, but a strange, mournful pity.

Cain is surprisingly gentle toward innocents, but merciless toward those he deems "murderers in their heart." He treats every battle like an execution.

**********

Rider — Pale Rider

"The first whisper of death that the world ever heard."

True Name: Pale Rider

Class: Rider

Alignment: True Neutral

Origin: Conceptual Heroic Spirit (Apocalypse)

Master: Zouken Matou

Parameters

Strength: E> D+

Endurance: A> A+

Agility: B> A

Mana: A> A+

Luck: C

Noble Phantasm: EX

Background / Lore

Pale Rider is the incarnation of Pestilence, the first of the Four Horsemen of the Apocalypse. Unlike ordinary humans, he is a conceptual being: death incarnate, plague in motion, the embodiment of humanity's dread of its own fragility. He has no true form; he manifests in the shape and scale that best spreads fear and disease.

His summoning as a Rider-class Servant is unusual. While the Rider class typically relies on mobility and mounts, Pale Rider "rides" death itself, the inevitability of decay, and the natural entropy of the world. Wherever he appears, disease follows, and mortality quickens. Though he can act with precision, his presence alone infects the land and minds of those around him.

Despite his terrifying nature, Pale Rider does not act from malice. He is a force of balance. he appears to remind humanity of its limits, to spread mortality where life is arrogant, and to enforce the conceptual order of life and death. But his form depends upon his master, so he

Class Skills

Riding (EX) — Pale Rider does not ride a conventional mount; instead, he rides the abstract concept of death itself. This grants unparalleled speed and mobility within his bounded fields, allows him to traverse continents, and lets him appear wherever death is present.

Magic Resistance (C) — Provides moderate protection against magical attacks and hostile magecraft, enough to maintain his presence in Grail War battles.

Personal Skills

Contagion (A) — Pale Rider's core ability. He can infect life around him with disease and decay. Those affected are not only physically weakened but spiritually influenced, making them more vulnerable to his conceptual attacks. This ability scales with population and density: the more life in an area, the greater its potency.

Innocent World (EX) — A Reality Marble-like skill representing humanity's fear of death and disease. Pale Rider can manifest any environment reflecting the collective dread of those nearby, warping perception and increasing the lethality of his presence.

Guidance of the Underworld (EX) — Within his created domains, Pale Rider can support allies or control the battlefield without exerting conventional leadership. He can amplify effects, accelerate decay in enemies, or shelter certain individuals, effectively bending the environment to his conceptual will.

Noble Phantasms

1. Doomsday Come — "Come, Dark Path, Come"

Rank: EX

Type: Anti-World / Reality Marble

Range: Large scale

Effect:

It grants death and works as the receptacle for its outcome, creating a Bounded World that takes the form of a pseudo-Underworld with the Master as its origin point. Since it's strongly influenced by the Master's impression, it's perfectly possible for it to take a stereotypical image of Hell or Heaven, and it's just as possible for it to take the form of complete nihil, as an empty space that crushes souls. When dealing with an emergency, it can pull a target's physical body into the Bounded Field. This Noble Phantasm is actually supposed to work in a smaller scale, but as result of this location and other factors, it is currently producing a wider Bounded Field than it would in a normal summon.

2. Kagome Kagome — "Circle of the Fallen"

Rank: A> EX

Type: Anti-Army

Range: Wide

Effect:

The second Noble Phantasm of Pale Rider. An extension of the Bounded Field produced by Doomsday Come.

While inside its Bounded Field, it has the Skill to manifest a multitude of things that can bring death upon others, and to use their powers. If it can arrange the perfect circumstances, it's even possible to reproduce end of the world events from the myths, for as much as its mana reserves allow. However, since Tsubaki has no knowledge of the Apocalypse, Ragnarök, etc. and didn't want any Hell, it never reached this level. But with Zouken Matou, it reached its full strength. The pronounced name of the Noble Phantasm was changed by the Master.

*****

So, I noticed quite a drop in activity after the fate arc started , and wondering why .

Do you guys hate Fate or something? Almost half of ya'll vanished like Thanos snapped his fingers.🤔

Or did you guys not like premise of the arc? If so, what ticked you off? Did I mess up something or what ? 🥺

Did all those brainrots you read finally hit ya and now your head hurts reading this shit?💀

I didn't delve into more complicated stuff so that everyone can understand it easily. If this stuff isn't well recieved , no point exhausting my brain designing things in depth. I can just put random noble phantasms and say it works somehow.

Anyway, I need to determine the cause to avoid or improve those in future arcs . So go wild.

I'll see you folks on Weekend hopefully. Peace out 👌

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